11/25/2023 0 Comments Soul knight wiki![]() Throwing weapons can fire an extra yet smaller projectile. Staff weapons no longer consume energy and fire at a lower rate. Laser attacks will diverge after hitting an enemy. Spawns 3 monkeys who can block projectiles and have a respawn time of 8 seconds each. The shell lasts for 15 seconds and deals 3 damage each time. Randomly fires a bouncing turtle shell on weapon use. Each bullet deals 1 damage.Īttacking with guns will have a chance to shoot out penetrating fish shape bullets and deal 10 damage each. Shoots out sardine bullets in many directions on impact of explosions. ![]() Provides a copy of "Good Luck" condition. ![]() Randomly overrides one weapon projectile or attack with itself, which does 5 damage. It will zap the enemies dealing 1 damage to them every second. Throws an urchin along with the throwing weapons. Increase weapon damage by 1, but decrease attack rate. it automatically stops a the end of a fight and cannot be activated outside of a fight. This effect will activate upon the first press of the fire button, and must be reactivated if the weapon is put away and brought back out. Weapons will fire automatically without the need of using the attack button. Stacks with Shotgun Buff and does not affect energy cost. Weapons will fire 1 more projectile each use. Stacks with Combo Buff for two more attacks. Weapons with combo-hit ability will fire 1 more time each attack. Projectiles can pierce through 1 more enemy without considering critical hits. The weapon will shoot once when switching to it. Can only spawn for weapons with solid projectiles.Įach attack has a chance of summoning a meteor that deals 8 AoE damage and has a chance to inflict Burn. Randomly imbues projectiles, Electrifying enemies on direct hits. Can only spawn for weapons with solid projectiles.Įach use has a chance of restoring 2 energy. Randomly imbues projectiles, creating a Poison pool upon hits. +1/ +2/ +3 damage per attack for Laser weapons. Projectile size depends on rarity.Īfter attacking the weapon can randomly shoot 1/ 2/ 3 small homing missiles that deal 4 damage each and can cause Burn. Melee attacks now also shoot crescent-shaped projectiles that deal 2/ 2/ 3 damage. No effect on weapon spread that is not a result of inaccuracy. When used, the weapon is transformed into its corresponding variant and the attachment is destroyed. Since Update 2.5.0, it is possible to obtain a single-use attachment for applicable weapons. If an attachment can increase weapon damage for a charged weapon, the value will be doubled on full charge. Followers do not use attachments and cannot equip them. For example, a Hero Bow can hold a Grindstone of White rarity, but not a Purple one, while it is still possible to hold Fully Automatic Device and so on.Īll weapons cannot hold more than one attachment, while Red rarity and fishing-only weapons cannot have any. Some weapons can only hold a certain type of attachments below a certain rarity.For example, a Grindstone of White rarity provides +2 damage, while another of Purple rarity provides +4. Some types of attachments may come with different rarities, such that their effects will also change. In the icon that shows what weapon the player has equipped they will be able to see a small image of the attachment below the weapon. When a weapon is given this type of attachment, the weapon name will be followed by a star, in which the color is the same as rarity of the attachment. If a weapon with this type of attachment is dropped on the ground, the attachment will also fall off and can be picked up again. in 4.0.2, there was a bug that laser weapon's laser cannot past throw the monkeys.These attachments can be added to any weapon as long as it is compatible.This attachment was addded in Update 4.0.0.Red/Legendary and Magenta/Mythical weapons cannot have Water Monkey Pendant, or any other attachments.The Water Monkey Pendant can be compatible with all weapons (except Scratch Card and Portable Bomber). Effect can stack if multiple weapons have different instances of the attachment. As long as it is attached to at least one weapon, its effects will occur normally.Certain on-hit effects, such as explosions from energy projectiles, do not occur.Spike trails spawned by enemies like Rock Crab and Crystal Giant will stop progressing when intercepted.They have the ability to block most non-laser/melee/shockwave attacks once each.When equipped, 3 water monkeys will spawn and start dancing around the character, with the following general properties:
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